// ReadFromGame.h: interface for the CReadFromGame class.
//
//////////////////////////////////////////////////////////////////////

#if !defined(AFX_READFROMGAME_H__9C9AA984_758C_4D3F_8B1F_4473C09886C1__INCLUDED_)
#define AFX_READFROMGAME_H__9C9AA984_758C_4D3F_8B1F_4473C09886C1__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000

#include "EntityDefine.h"
class CReadFromGame  
{
private:
	static CReadFromGame* m_pInstance;
	GetGameFunc	m_pGetAccFunc;
	
public:
	CReadFromGame();
	virtual ~CReadFromGame();
	static CReadFromGame* CreateInstance(); 
	lpAccount GetAccNewInfo(lpAccount pAcc);
};

#endif // !defined(AFX_READFROMGAME_H__9C9AA984_758C_4D3F_8B1F_4473C09886C1__INCLUDED_)
